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  • edited September 29

    The Player looks to be local to the scenes, i.e. placed in the scene file, not spawned in at runtime. Is that the case with the other scenes?

    Uncheck "Collapse" in the Console window and check if there are any messages placed in between the two coming from the two Actions surrounding it.

    What are your AC/Unity versions, and is Auto-detect Surface? unchecked in the Footstep Sounds component?

  • Thank you very much, Chris. I found that the problem was likely on Unity’s side. I restarted my computer, and the issue was resolved. Thanks again.

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