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Project file with a basic menu setup?

I'm trying to find a downloadable project file that's got some of the menus set up and working so I can see how they did it. All of the demos I've seen are just one scene with a couple of little things going on, but I'm struggling to get things like a title screen set up. I'm very new to unity and AC, and I haven't been able to find any tutorials that help me with this. I know I'll need to learn a lot to make an entire game, but my inability to even get a main menu working is really frustrating me :s

I only really bought AC in order to get a lot of that 'basic' stuff (main menu, pause menu, settings, save/load) in place without much work. I think it's frustrating to me especially because I've used Renpy a long time ago and this part of it was really easy. But I want to have some things that Renpy can't do well, so that's why I want to learn unity.

All of the tutorials I find are things like "how to make a character for a platforming game", or "how to make a character for a traditional point-and-click game". My game is going to be mostly menus, so none of that is necessary. There won't be a player on the screen. Would I be better off using a different engine?

Comments

  • Welcome to the community, @kbbbriles.

    Apologies for your earliy frustration, but don't fret. While AC is certainly geared towards "traditional" adventure games that involve moving a Player character around the screen, the use of a Player is entirely optional and the Menu system can handle your game's logic if you choose.

    What I'd suggest to begin with, however, is to use AC's New Game Wizard to create a new 2D Point-and-click game, and opt to install the default-suggested 2D Scene and 2D Sample Player templates. While it may not quite match the exact direction of your own game, it'll provide a good starting point.

    Run the sample scene and press Escape, or click the "Menu" button in the lower-left. This will give you the default Pause menu, from which you can access Options, Save and Load. If you add this sample scene to Unity's Build Settings, you'll be able to Save your game data properly.

    Outside of Play mode, locate AC's Menu Manager (the Menu tab of the AC Game Editor window), and you'll see each of the Menus that make up AC's default interface.

    The sample 2D Player character is optional, and assigned in the Settings Manager's "Default Player" field. If you select this field and hit backspace, you'll empty it. Running the scene again, you'll find that the interactions still work - just without the visual aspect of a character moving around. Clicking the "Exit" Hotspot, for example, will end the scene.

    For a title-screen, AC provides its own in the form of the "Title screen" template that's also listed in the New Game wizard. If you re-run this wizard, and this time choose "Modify existing" on the first page, you'll be presented with all Templates available to add to this test game. Installing the Title screen template will add a new Menu, as well as a new scene that it gets shown in.

    If you'd like to share more details about how your vision for your game, I can assess it properly and give you more specific advice.

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