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Survival Lite game with AC

Anyone here played with trying to create a survival-lite game with AC? The kind of game where you have to "harvest" items to turn them in to things.

You know the type, hit the tree with an axe to get wood. Use the wood with some stone to make an sword, etc. Four woods and a Tyre apparently make a goblin trap, etc.

It occurs to me that AC can do much of it. It has basic inventory recipes, the workflow easily allows you to do something with something to get something out of it. The only thing I feel would need to be worked on would be the building of things, such as building a fire from some wood, and having the player able to position that fire in a certain place on the ground. Probably not too hard.

Just wondering if anyone has done something similar.

There are survival engines in the unity store, but I know AC and it's easily the most flexible engine out there.

Olly

Comments

  • On the topic of placing crafted objects in the scene:

    If you assign a "Linked prefab" in an Item's properties panel, which represents how it appears in the scene, you can then use the Inventory: Scene Item Action to spawn a particular instance of that item from the Player's Inventory into the scene.

    If the ActionList that contains this Action has a GameObject parameter defined, this Action can assign the spawned object to this parameter, allowing you to then run an Object: Teleport Action to position it at the intended place.

  • Good point. So then I'd just need to factor in some kind of placement shader, so the player can move the proposed position marker around. Then have the real object teleported to that location and replace the shader object.

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