On adventure creator, the interaction method is "Choose hotspot the interaction".
Settings manager - Interface - Interaction is set when "Click On Hotspot".
"See interaction with" : Click on Hotspot
On this configuration, the game run excellent on Preview
When build the game for MAC, all seems fine, but when clicking a hotspot, the icons for interaction are very small.
Im not trying the game on any other platform so far, only MAC for my dev
Icons are default adventure creator
On "menu manager - interaction" i adjusted the size manually to be grater than the icon just i case menu affected the size, same result... icons are very small but plenty of space on the menu (so menu is not affected)
I already change the cursor manager - interaction icons size 0.04 to 2 >>> no changes.
The cursor manager - cursor rendering is Software
From all i tested, the cursor seems to behave correctly, anyhow... the icons on the menu seems to be adjusted incorrectly on build time. I couldn't find any params on the AC Game Editor that can help, so, im out of idea. Any help for this?
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Welcome to the community, @kuiofer.
The icon sizes, when placed in a Menu, will be determined by the Menu's properties - the size options in the Cursor Manager are only used when they are used as the cursor's texture.
Could you share screenshots of your Menu's properties, and the Elements that show the cursors?
It sounds like it's down to the screen resolution, which will vary between builds and the Editor. How the Menu scales up with differing resolutions will be based on its Source property, which affects whether it uses Unity UI, or Adventure Creator's built-in system, for rendering.
You can preview AC menus in the Game window and adjust the Game window's resolution in the top-left corner to see how it changes with different screen sizes.
Though, I do recommend using Unity UI as it offers more options in how a menu reacts to screen size.
The default menus all offer a Unity UI variant, which you can enable by setting the Source instead to Unity Ui Prefab. If you made adjustments to the Menu's elements (i.e. added more interaction elements), they'll need to be linked to the UI prefab, but see if the default UI prefab fares better size-wise in builds first.
First, thanks for the welcome @ChrisIceBox
Do my best to stay active in the community
Now, for your request on this post, bellow the screen shots
This is the configuration of the global menu

This is the configuration of the Interaction menu

Now, for the elements, not exactly know what you mean

All the game i configure for game interaction, click the hotspot then select the action
I think might be the hotspots, so here it is
I do not have a main player, mine is in first person
About your suggestions, let me look and get back to you
FYI: Setting the menu size to automatic work fine. I just modify it not to be a contrain
@ChrisIceBox setting the source to "Unity Ui Prefab" made it work. Thanks for the support!