I'm sorry, I know this was asked here before, but I didn't really find the answer I needed.
I already have my Input method set to Mouse And Keyboard, and just found out how to enable Direct Navigation with the Engine: Manage Systems action so that I can scroll through items in my Inventory with the arrows. However, this causes the items not to be able to be selected through mouse click anymore. I wanted to know if it's possible to have both ways work simultaneously?
I have it set to use the inventory items by pressing "E". This is fine, I don't want to add the dragging option to use them, I just want to be able to select them both through clicking them with the mouse and through the arrows.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Are you using AC menus, or Unity UI?
If you're using Unity UI - which I recommend in general - then you should be able to do this by just adding a new Event System to the scene. This will override AC's custom one that limits control to either cursor or direct.
Oh so it's not possible for AC menus?
I still haven't delved in Unity UI, though I'll eventually get someone to help me with that. Sorry if this is a dumb question but is it possible to transform an AC menu into Unity UI? Or do you need to create them all from scratch to switch?
The default Menus are set up to work with both - so if you're using the default interface, you can switch each Menu's Source option to Unity Ui Prefab and it'll work.
For custom menus, you can use the same Menu - but you'll need to create the UI prefab and then link the interactive components to your elements in the Manager. A tutorial can be found here.