Hello everyone. I'm using AC v1.74.2 and Unity 2022.3.26f1
I've noticed that when I save the game during gameplay, the game freezes for a bit. This really affects the game flow. Basically, I have a trigger before entering an area. This trigger has an Action List asset that performs some actions required before entering or exiting the area, and then runs another Action List asset that saves the game.
This action list looks like this:
The profiler looke like this:
The big spikes are when entering the trigger.
I have "Save using separate thread" enabled in the Settings Manager.
These freezes happen on both the editor and builds. And the freeze is even longer on Xbox builds.
Can anything of what I described be the cause of the freezes? How could I prevent the game from freezing?
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Comments
Run the Profiler with Deep Profile enabled - does that reveal any more specific sources?
Test the same operation in the latest release - that's quite an old version, and it will be necessary to know if this is due to an issue that has since been addressed.