Hey,
I’m currently using the old Unity Input System and am considering switching to the new one. Is there anything I should prepare or be aware of before making the switch?
Unity v6000.0.32f1
AC v1.82.1
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Not really, it's quite simple to change back if you find yourself wanting/needing to revert to the old Input Manager.
AC has an integration package you'll need to use over on the Downloads page. It gives you a few default inputs that you can then expand upon by editing the Controls asset it generates.
After installing this, it will add a custom Event System prefab to your Menu Manager that will enable the use of Input System. Unsetting this will let you go back to relying on Input Manager.
Hi Chris, I tried the integration package you recommended, but I’m getting 25 red errors. Am I missing something?
https://prnt.sc/o3V8zTqzCdDN
https://prnt.sc/_V3dIEHorP-k
https://prnt.sc/I8odnX8YiiXE
The package is only an integration between AC and Input System. You will need to have Input System installed in your project before importing it.
I see. Thank you, Chris. If I decide to use the "Rewired plugin", do I still need to integrate Adventure Creator’s input package?
No, but you would still an need an integration for it - as any two assets need one to talk to one another.
An integration for Rewired can be found on the community wiki:
https://adventure-creator.fandom.com/wiki/Rewired_integration