You can assign an ActionList asset as an Item's "Use interaction" in the Inventory Manager to run Actions when it is used. As part of this, you could run e.g. an Object: Add or remove Action to spawn in a prefab that displays your puzzle. Alternatively, you could switch to a separate scene used only for the puzzle.
How you'd go about making such a minigame would depend on how you'd want it to play. It's quite a specific puzzle type, and may rely on either custom scripting, or a dedicated asset.
If you can share details about how such a minigame would play, I can give more specific advice.
Thanks for the reply! What I want is for the player to find a crossword puzzle at the beginning of the game. The answers to the puzzle would be revealed as the player progresses through the game.
I looked at some assets on the Unity store, but they're much more that what I need. It sounds like I'd need to make it from scratch.
If you can describe how you'd like it to work, I can offer advice on how it might be incorporated into AC. Even if it requires custom scripting to get the exact behaviour you want, it should be possible to have e.g. AC Global Variabes be used to link it to the rest of your game's progress.
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Welcome to the community, @vanAdamme.
You can assign an ActionList asset as an Item's "Use interaction" in the Inventory Manager to run Actions when it is used. As part of this, you could run e.g. an Object: Add or remove Action to spawn in a prefab that displays your puzzle. Alternatively, you could switch to a separate scene used only for the puzzle.
How you'd go about making such a minigame would depend on how you'd want it to play. It's quite a specific puzzle type, and may rely on either custom scripting, or a dedicated asset.
If you can share details about how such a minigame would play, I can give more specific advice.
Thanks for the reply! What I want is for the player to find a crossword puzzle at the beginning of the game. The answers to the puzzle would be revealed as the player progresses through the game.
I looked at some assets on the Unity store, but they're much more that what I need. It sounds like I'd need to make it from scratch.
If you can describe how you'd like it to work, I can offer advice on how it might be incorporated into AC. Even if it requires custom scripting to get the exact behaviour you want, it should be possible to have e.g. AC Global Variabes be used to link it to the rest of your game's progress.