Hi @ChrisIceBox
I'm seeing an issue with ActionLists in that if I stop debugging midway through a triggered ActionList, when restarting my debug session, the node which was previously active is highlighted green, and the trigger for that ActionList no longer works.
Is that by design or is it a bug? If so what's the correct way to either exit cleanly, or reset the state on game start / load?
Thanks
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I'm on 1.81.6
Unity 2021.3.16
I changed my cutscene from an AssetFile to In Scene and that seems to have fixed the issue. So it seems that we have to be careful with long running AssetFile ActionLists?
If there's a bug, it'll be fixed. Thanks for raising the hightlighting issue, I'll look into it.
Could you elaborate on how what exactly you mean by this? Steps / screenshots to recreate the issue would be most welcome.