Hello!
I am facing two small problems in the process of developing a 3D game with Third-person control and I would be very grateful if you could help me!
1 problem:
I made a start screen saver in Timeline.It functions but for some reason everything happens during gameplay, which allows us to control the character right during the intro video and we see the gameplay interface.
-How to remove this gameplay element during the intro splash screen, so that there would be no interface and no possibility to control before the time?
2 problem:
I noticed that the main character has no grip on the floor.
If we stand on a platform that moving from side to side, it leaves without us. I even in the state of motion has no traction with the floor and any movable object will just go away without me.
-What should I do to correct this?
Thank you very much in advance!
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Comments
Welcome to the community, @Sarrano.
If you want AC to treat the Timeline's playback as a cutscene (i.e. block gameplay while it runs), uncheck the Playable Director's Play On Awake option, and instead use AC's Engine: Control Timeline Action to play it back. There you can check Wait until finish?, and - if the ActionList it's within has its When running property set to Block Gameplay - the Timeline will be considered a cutscene while it is running.
You can parent the Player to the platform with the Object: Set parent Action to have them move with it. To make this parent occur when they approach the platform, add a Trigger on top of it and run this Action when the Player approaches. Another Trigger component, set to run "On Exit" can be used to clear the parent.