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EventSystem_InputSystem Input Systen Integration

Hi
I was wondering if after installing the InputSystem Integration Pack, Should I drop InputUi and EventSystem_InputSystem Prefabs from the Folder into all of my scenes?

Comments

  • i FOUND MY ANSWER.
    I should have checked Project Wide Input Actions I guess.

  • Hi
    After Switching to Unity 6 and updating my AC adding new event system and At the end Updating my AC to 1.82.5 I got into some problems which at the moment the biggest and the most undetectable of them for me would be the menu uis respond strangely.
    the Pause menu detects hover/mouse overs but seems clicks does not work on buttons.
    Also inventory items drag function is dragging items but that item icon which could be dragged by the mouse is gone.instead i see the Active inventory icon at place but the item itself disapears when it is dragged! I looked to change many things last night and all the today but felt disappointed.
    Here i recorded my screen and tried to show every thing from PauseMenuUI prefab to Settings manager and Menu manager and even Input manager maybe You could give me hint how to fix it.
    https://rumble.com/v6p6trl-communicating-a-problem-with-ui-control-inputs.html

    It could be my lack of knowledge but it is exactly 19 days that i am sacrificing the game just to be able to use input system and it led me to very strange situation which many things are going wrong. I just fixed the whole game control but during updates etc many other things got into bumps.

  • Did you run the template installer to generate the assets for you, or did you copy them manually?

    Let's see the Event Sytem prefab assigned in the Menu Manager - does that references the same input actions asset as shown in your video? Make sure that there are no Event System objects in your scene file.

    Let's break things down to their most simple and build up from there. Use the New Game Wizard to create a new game (can be in same project), opt to use Unity UI menus and include the Input System template. Does the Pause menu work there?

  • Did you run the template installer to generate the assets for you, or did you copy them manually?<

    Honestly i could not get this question while I started this game project 3 years ago and did nothing but only updating Assets through Package manager.
    And here is the EventSystem_InputSystem
    https://ibb.co/1Y7Nv4hv
    https://ibb.co/C36kDbMq
    I still avoided doing tha last paragraph, first thought to send Eventsystem prefab

  • The Input System template isn't available in the Package Manager - it's a downloadable extra on the AC website and has a Template file you need to click on to install. Did you do this?

  • When did you download the Input System package? It looks like you're using an older version.

  • Oh sorry i could not understand what you meant at first.
    and my download date is 17.12.2024
    I remember that i followed the pdf and installed it and checked in my AC menu manager if there is some thing added.
    What do you suggest me to do now?
    first should i "Use the New Game Wizard to create a new game (can be in same project), opt to use Unity UI menus and include the Input System template." to see if the Pause menu works there?" or
    should i download and install a new downloaded input system package?

  • Download the integration package from the Downloads page then use the NGW to install it into a new game.

    Best to do this in a new project after all, if your integration packages are different.

  • edited February 27

    thanks. Just one thing to note.
    Right now, changing anything, When I use Adventure creator prefab Pause Menu and quit using unity ui menu prefab, every thing works fine and mouse clicks work as they must.
    I just tested it and think it can give you a little bit more information to help me.
    In fact all sub menus like Load , save, Sound settings etc respond to click if i switch them to adventure creator default prefabs and if i use my own Unity UI MenuPrefabs then they do not respond to the mouse click,hover graphic effects also does not show up BUT hover sound effects work for all buttons even in my own ui prefabs.

  • To be clear: AC's own default UI prefabs work - your own game's do not?

    Focusing on Pause for now - is there anything fundamentally different between AC's and yours (apart from visually)? Check that your RectTransform boundary is similarly-assigned, and the various properties in the Menu.

  • Hi. thanks.
    Now i have re installed the Input system integration and removed Burst.then i readjusted my input keys and Every thing works fine. but i am seeing some problems. all seem to happen after i updated my Unity and AC to latest versions.
    -Problem One: Some Hotspots are not accurately working as before. some do not easily respond to Pointer Hover.(some seem to have a collider blocks them but as long as i can see there is no collider masking them from camera perspective.)
    -Problem two: Menus like Pause menu do not work in Edit mode game play but only in build.
    Problem 3: In some of my Scenes i can not hear the scene music or sometimes some actions in actionlist seem not being executed. mostly when action involves an npc moving on path.
    I am still checking to see what else is changed. but maybe i am doing something wrong?!
    I also wanted to edit my Player Prefab but could not save it. and i noticed while the crouch still works but crouch script was missing and not readable in the Play inspector.so i added it again. and removed some other scripts like footstep sound etc.
    It seems to me that there is something i must do to have AC game design great again! :disappointed: for example it is kind of scary to see some hotspots do not respond normaly to Hover or that Menu and sounds have prblems in Editmode game play and then working as they should in build.

  • edited March 5

    I found this https://ibb.co/GQYrXYLx
    Also this one is Reffering to Two Scripts which You had kindly provided me with
    https://ibb.co/TBWgj6Xx
    they meant to increase Light Intensity and Light range when ever specific Inventory items are added. each 3 Item can Increase Light Range and another one influences Light intensity. but they do not work yet and i also found it just now.
    In fact i am alittle bit stressed while any new scene I open and close and save brings new strange problem or compiler error. and it sometimes takes a week or a month to find it and solve it!!! I am getting SavoPhobia! Sometime i make a build and next time i open unity i get a new compiler error! before it was never like this!!! :|

  • Since i wanted to follow this Discussion, The subject does not match the content from a point on. sorry for that.
    Adding to my reports above
    I am seeing much more strange hotspot/draggable behaviors. seems i must do most of it again?! kind of impossible after 3 years of work.
    Some hotspots which mean to move the object, not transform object to another point outside the scene... i still did not looked closely to the issues but they were all working fine...
    Here is a scene which i noticed the whole puzzle with hotspots (3d pipes which must be installed in a right order) must be done again or might be a solution for it.
    https://ibb.co/fd2dFDHX
    I see in console many many errors of the same kind...

  • Don't worry, your game won't be lost. But I will need to understand the issues clearly.

    If you can PM me your project with clear instructions on what you want me to look at, I will investigate.

  • Wow That is a Great Help. Thank you Chris.
    So i am going to Just start listing things and packing the project.
    It means i should upload the package somewhere, the build is 4.8 GB and the whole project folder is 21.5 GB.
    I must only find a way to be able to send it.

  • Do not include the build, or the Library folder.

  • Hi again
    Sorry i was succesful remakings some Hotspots but some are still spooky! they show hotspot animated icon in center as they suposed to but only a small unlogical corner of them reacts to mouse over and shows interaction cursor.
    I change Hotspot Ray Lenght to 1, to 3 even to 100 but got no change.
    I removed all coliders in the scenes but it seems they are strangely controled by Spirits of the jungle not Unity or AC and ofcourse not by me! lol just joking.ofcourse it is due to my lack of knowledge.
    I am trying to upload the Project Zipped file without Library to some platform like Dropbox etc and send you a Link. i hope it is the way to do it? it is the first time i am sending somebody a unity project. have no clue if you can even see my game withouth library or not. i will also try to make a straight forward and short list of what i need you to investigate. it is a big big help.
    thanks for your bulletproof Support.

  • am trying to upload the Project Zipped file without Library to some platform like Dropbox etc and send you a Link.

    That's the way to do it.

    have no clue if you can even see my game withouth library or not

    Unity will rebuild it if it is missing.

  • thank you.

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