Forum rules - please read before posting.

Run the same animation in all instances of a prefab at once

I made a prefab object with an animator and animation attached to it. I copied this prefab on a scene multiple times. Now, I'd like to run this animation through the Action list in all of the instances of this prefab at once, with a single Object: Animate action (not create multiple actions for each instance). Is this possible?

I tried to play with the constant ID numbers, retain in prefab etc, but nothing worked. When I manually change the IDs of the scene instances to the same number as the original prefab, they change back to unique numbers after I run the game.

Comments

  • You would need a custom script that gathers up all of the objects to affect, and then run the ActionList multiple times - using a parameter to change which Animator it affects.

    Though, if you're doing all that only run a single Animate action, it's probably easier to just handle the animation in the script itself.

  • I see, so there is no simple way to do this. Since I cannot write scripts, I will just create an action list running Object: Animate actions for all the affected objects.

    What I am trying to achieve is to mark all the hotspot/interaction areas with a sparkle animation when a special button is pressed. I know AC has the highlight feature, but it does not work well for my 2D sprite-based game.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.