Those games aren't traditional adventures in the same sense that AC is intended for. A rudimentary date system, however, could be made using variables - including a "Day of the week" PopUp that increases by 1 on a loop each day. The Timers Editor can be used to create automatic countdowns to change time-related variables at given intervals.
If you can share more details on what you'd need out of such a feature, however, I can consider it - or at the very least, give more detailed advice on where to start.
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Those games aren't traditional adventures in the same sense that AC is intended for. A rudimentary date system, however, could be made using variables - including a "Day of the week" PopUp that increases by 1 on a loop each day. The Timers Editor can be used to create automatic countdowns to change time-related variables at given intervals.
If you can share more details on what you'd need out of such a feature, however, I can consider it - or at the very least, give more detailed advice on where to start.