Forum rules - please read before posting.

Ufps Camera now standalone?

Hey Guys!

It's probably a change with all good intentions but i just updated AC and UFPS, and it appears that the ufps prefab camera is now the dominant camera? Before hand, i could slap all my image effects onto the "maincamera" in the level and that would render as the main cam. 

It may not sound like a big issue but i use sun shafts which utilizes a scene based transform position. Obviously, with the main camera now being pulled from the ufps prefab, i can't utilize a scene based transform position.

Have i misread the situation? Wouldn't be the first time!

Thank you.

Comments

  • You're correct - the workflow for integrating AC with UFPS has been greatly simplified, but it does require that the worklow is adapted.  You can read all about it here.

    When a UFPS player is controlled, the UFPS camera becomes the main one.  But you can still use a "local" instance of a player to override the one assigned in the Settings Manager.  This way, you can still have scene-dependent scripts on your player - just have a local Player in your scene before the game begins.
  • Hi chris, thanks for the reply, i'll give it a go later!
  • Hi, I ran into the same issue today (as KindredGamer described). I was wondering if anyone has managed to solve this somehow? Chris’ solution sounds straightforward; I just haven't got a clue how to set up something like that.
  • Just copy your player prefab to the scene before running your game - you'll then be able to add any scripts that reference local objects.
  • Thanks! It works (but sun now rises in the west for some reason)
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.