Forum rules - please read before posting.

Custom Menu After Hotspot Interaction: First Element not selected (Unity UI)

Hey everybody,
hey @ChrisIceBox,

I'm making progress on my quest to have full gamepad support without the need for a cursor, but I keep stumbling over minor problems that I still am unable to solve in a reasonable amount of time.

My current problem:
I have a custom menu that is turned on by interacting with a Hotspot. The menu is turned on, but the hotspot is still selected (the label of the Hotspot remains visible). The bigger problem is that for some reason, the first element of my custom menu is not being selected (although this is set in the menu manager) and I can't see what I'm doing wrong.

  • Interaction with Hotspot runs an ActionList
  • Actionlist turns on the custom menu and constrains Player movement
  • Custom Menu has very similar settings to e.g. the Pause menu and is just a list of buttons with associated ActionLists
  • Menu appears, can't navigate with the gamepad

Any help on this would be highly appreciated!

Specs:
AC: v18.2.1
Unity: 6000.0.31
New Unity Input System Integration imported and installed via the New Game Wizard
Menu Source: Unity UI Prefabs

Comments

  • If the Menu pauses the game, it will remove the Hotspot menu and allow direct-navigation of it automatically.

    Otherwise, you'll need to specifically lock the Hotspot menu (using Menu: Change state) and allow for in-game navigation of Menus (Engine: Manage systems).

    See the Manual's "Navigating menus directly" chapter for more details on this requirement.

  • Thank you very much!

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.