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Dialogue menu and esc key

Hi, so I'm having a problem I don't know how to fix. If I never click the esc key everything is fine in my game, but if there's speech playing and I click the esc key it skips the speech until it ends or until there's a conversation. I tried locking or deleting the pause menu, removing the escape key from the input actions "menu" action and nothing. I wanted to add a pause menu that doesn't skip the dialogue but I'm not even able to not skip it even without a pause menu. Important note, I have skip dialogue checked because i want players to click the mouse button to skip the typewriter effect if they want to and make the dialogues faster. Here's some photos.

Comments

  • Does pressing Escape also skip non-dialogue cutscenes, e.g. Engine: Wait Actions?

    Are you using Input Manager, or Input System (together with AC's integration for it) for input handling? This behaviour sounds like you're invoking the "EndCutscene" input - check to see if this is defined in your input settings.

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