I had 2 triggers to run action lists for enter and then exit, both set to detect player, both set to detect RigidBody
But…I’d forgotten my player no longer had a RigidBody component. My On Entry Trigger was still working with a RigidBody detection method but the On Exit wasn’t.
Baffled me for half hour then I remembered the RigidBody component was gone.
Set the Trigger detection method to Transform Position instead, now they both work as expected.
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What are your AC/Unity versions, and what components does your Player have? Are they using a Character Controller to move instead?