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Cannot Delete an Interaction?

I have an object where under Interactions there is a Use interaction. I don't want it there.

Every time I click on the gear icon for the action and choose Delete (and I save), it removes itself from the UI, but then if I hit the Play button to run my game, it comes back.

Comments

  • Digging into the .unity file, I see all this stuff, which does not seem right:

        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: provideUseInteraction
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.size
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].iconID
          value: 0
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].proximity
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[1].proximity
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[2].proximity
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].isDisabled
          value: 0
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].stopPlayer
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[1].stopPlayer
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[2].stopPlayer
          value: 1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].parameterID
          value: -1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[1].parameterID
          value: -1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[2].parameterID
          value: -1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].playerAction
          value: 3
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[0].invParameterID
          value: -1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[1].invParameterID
          value: -1
          objectReference: {fileID: 0}
        - target: {fileID: 3949819525447857897, guid: 14fb7f92158b71e48b5c041a45d5f2df, type: 3}
          propertyPath: useButtons.Array.data[2].invParameterID
          value: -1
          objectReference: {fileID: 0}
    
  • After deleting all of that stuff manually from the .unity file, the interaction is now permanently gone in the GUI and my player character actually walks to the hotspot when clicked again.

  • edited November 2024

    Thanks for the details - this sounds like a bug. Could you let me know your AC and Unity versions, as well as your Settings Manager's "Interaction method"? I'll attempt a recreation.

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