Pick Up objects not taking into account the player's collider from Character Controller even if "Ignore Player's Collider" is checked. If I step onto any pickup object, the player can essentially fly when trying to move the object.
The physics regarding these moveable objects are also acting weird, meaning I can quite easily bring the objects through walls and such.
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What are your AC/Unity versions, and can you share images of the issue, and the Inspectors of the objects involved?
Unity version 2022.3
AC 1.81.7
Player character is the included SamplePlayerFP from the installer.
https://imgur.com/S055ZLJ
Thanks for the video, though it's mainly showing issue with wall collisions. Can you share an example of the "player can essentially fly" behaviour?
Here I'm grabbing the same object and jumping on it while holding it: https://i.imgur.com/rbscsCw.mp4
Recreated, thanks for the details.
The Player collision issue will be fixed in v1.82 - thanks for the bug report.
For the wall behaviour: try disabling interpolation on the Rigidbody. Raising the maximum iterations inside your Project's Physics settings my also improve motion.