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Pick Up objects problem

Pick Up objects not taking into account the player's collider from Character Controller even if "Ignore Player's Collider" is checked. If I step onto any pickup object, the player can essentially fly when trying to move the object.

The physics regarding these moveable objects are also acting weird, meaning I can quite easily bring the objects through walls and such.

Comments

  • What are your AC/Unity versions, and can you share images of the issue, and the Inspectors of the objects involved?

  • edited November 2024

    Unity version 2022.3
    AC 1.81.7

    Player character is the included SamplePlayerFP from the installer.

    https://imgur.com/S055ZLJ

  • Thanks for the video, though it's mainly showing issue with wall collisions. Can you share an example of the "player can essentially fly" behaviour?

  • Here I'm grabbing the same object and jumping on it while holding it: https://i.imgur.com/rbscsCw.mp4

  • Recreated, thanks for the details.

    The Player collision issue will be fixed in v1.82 - thanks for the bug report.

    For the wall behaviour: try disabling interpolation on the Rigidbody. Raising the maximum iterations inside your Project's Physics settings my also improve motion.

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