Are other inputs from the ControlsReader asset working, and what is your Input System package version? It may be that the latter was updated along with a Unity 6 import.
No other updates were made after the import. All other inputs work just fine. Input System is version 1.11.2, I believe it was updated along with Unity 6 import.
I also noticed that the ControlsReader script gives this error on load:
NullReferenceException: Object reference not set to an instance of an object
AC.ControlsReader.Update () (at Assets/AdventureCreator/Downloads/Input System integration/Scripts/ControlsReader.cs:99)
Comments
Did you update anything else at the time?
Are other inputs from the ControlsReader asset working, and what is your Input System package version? It may be that the latter was updated along with a Unity 6 import.
No other updates were made after the import. All other inputs work just fine. Input System is version 1.11.2, I believe it was updated along with Unity 6 import.
Try raising your Axis threshold a little, to e.g. -0.9.
Yeah, that works.
I also noticed that the ControlsReader script gives this error on load:
NullReferenceException: Object reference not set to an instance of an object
AC.ControlsReader.Update () (at Assets/AdventureCreator/Downloads/Input System integration/Scripts/ControlsReader.cs:99)
I'll make an amendment to the package, but you can work around this by adding an Event System object to the scene.