I am sure there must be a way to hide those text labels when I open the Pause Menu.
But how do I do this?
The "Walk to" etc. texts are still shown even if I tell AC to let Unity UI (which I am using in my project) block the game.
I guess this is an easy one and I have just overlooked something/missed a setting.
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Where are the labels displayed?
You can opt to turn off / lock a Menu, or hide a specific element within a Menu, with the Menu: Change state Action. This could be run as part of your Pause menu's ActionList when turn on asset.
Ah, sorry! I was talking about the "Prefix cursor labels" from the Cursor Manager.
I am not sure yet if I want to use them in my project, but since I am a curious person I'll see if I can fix this via the menu's action list.
Edit: Mmmh ... but I don't think so, because it isn't a menu and I don't see Cursor Actions there.
As I said, it is not dramatic, but if it's possible it would be nice.
Does your Pause menu pause the game? The labels should disappear if so.
If you could you share a screenshots of your Pause menu, and your Settings/Cursor managers, that'll help me understand the situation better.
If it's a case of needing to alter a Manager field (e.g. the "Prefix cursor labels" checkbox) through script, you can do that by right-clicking the field's label to get an API reference to it. A tutorial on this can be found here.
Yes, my Pause menu pauses the game.
The Hotspot name labels disappear, but not the optional prefixes.
Screenshots: https://imgur.com/a/ePbXeV0
If I have to add or adjust a script for this case, could you give me a hint of where I should put it? Add it in the ActionList Manager, maybe?
This may be a bug, rather than something that needs altering with a custom script. I will need to see the top halves of your Settings and Cursor Managers to recreate the issue on my end before I can be sure on this, however.
There you are:
The Settings and the Cursor Manager settings: https://imgur.com/a/dRpLwYm
Recreated, thanks.
I'll call this a bug - I'll see if fixed as part of the next update, thanks for the report.