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Sound plays after menu pops up, but should play before

Unity version: 2022.3.8f1
AC version: 1.81.3

I have a problem where an ActionList is opening up a menu, and I want it to play a sound before the menu pops up, but instead, it plays it only after the menu closes. The menu in question has “Pauses Game” checked because I do want that functionality, except I do want this sound to play before menu pops up. I tried adding an Engine: Wait but it didn't sound right and the timing was just weird. Ideally, I just want the sound to play as the menu pops up.

Relevant screenshots:

  1. In this screenshot, you see that I am running an Actionlist called ObjectsGoogled (which contains an action to call my sound), after which point, I am triggering a menu called WebPageMenu. I have minimized Actionlist items that are not relevant to avoid clutter in the screenshot

  2. That's my my ObjectsGoogled Actionlist, which contains an item to play a sound

Yet when I run the scene, the sound plays only after I exit the menu. Here is a video: https://imgur.com/a/f970ttj

In this video, you’ll see sound working as desired when I open a Subtitles menu, but start misbehaving when I open WebPageMenu: https://imgur.com/a/f970ttj

Help would be appreciated. Thank you!

Comments

  • I'm afraid the screenshots aren't showing - I can only see the video that shows the issue.

    To play sounds while the game is paused, however, you need to rely on a Sound object that has **Play while game paused?* checked.

    If you create a "Default Sound" object in the Scene Manager, check this option, and then use the Sound: Play one shot Action, then the audio from this Action will automatically rely on the default Sound object and be able to play while the game is paused.

  • Ooops, sorry I forgot to include the screenshots. Relying on a Sound Object did the trick! Thank you so much!

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