Currently bothered by this problem. Any help would be really appreaciated.
——————————
Unity version is 2022.3.47f1
It is a 2d point & click game, controled by mouse and keyboard.
——————————
At first it worked well. But after working on my project for a while, I found that the new conversation options I made are having trouble detecting mouse hover.
I went back and check, the old conversation in diffrent scene that used to work have problem now too. But I can't figure out why: I don't think I changed any global value of Conversation/Option.
——————————
1.When conversation starts, no matter where mouse is, option at TOP is auto selected by default
2.If hover mouse on another option and click, it still just triggers the selected top option.
3.Selection can be changed with keyboard
——————————
↓Manager settings & Inspector of (one of) conversation
https://imgur.com/a/vgutIuN
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
It sounds like the Menu is in "direct navigation" mode. Check that Directly-navigate Menus during Conversations? is unchecked at the top of the Menu Manager.
The Manual's "Navigating menus directly" chapter covers the rules by which menus enter this mode.
Thanks for your patience Chris, I must have switched that on by mistake. It's solved immediately.