Hello, in my main project when I add a new Character Animate task and click on the Player bool, the animation parameter fields aren't displayed. It can be fixed by dragging a character in the Char field and then clicking on the player bool. Here's a screenshot example :
https://imgur.com/gallery/ac-character-animate-task-issue-Uw9N8NT
This doesn't happen in a fresh project however. It is worth mentioning that I just updated my main project to AC 1.81.6, but that changed nothing. I've also had this issue for a while in various versions of Unity 2022.3, I'm currently on 2022.3.41. I currently have issues with source control and would like to avoid having to delete and reimport AC if possible, has this happened to others before and is there a way to get rid of this inconvenience ? Thanks in advance.
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As the Action's UI is dependent on the controlled character's animation engine, it needs to know exactly which character it's affecting.
When Is Player? is checked, it will rely on the Settings Manager's "Player prefab" field(s). Do you have a prefab assigned here?
Ah I see, indeed I don't have a player prefab assigned, it's already dragged into the scene for all my levels.
Alright, that makes sense, I just won't use that Is Player bool in the future. Thank you !