Hi!
I had footsteps working fine before version 1.81.6 but after attaching them using the new method in the manual they no longer work as before. When the character starts walking the sound starts playing but when he stops, the sound clip keeps going until the end. If I move the character again before that, a second instance of the same clip starts playing over the first one. I'm using a click to move animator controller with root motion. Play sounds is set to automatically.
I guess I could possibly solve the issue by having the sound clip only containing one single footstep but as it was working fine before I feel like I have just missed something...
Apologies if this has been asked before or covered somewhere, I have searched but not found anything.
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By "click to move animator controller", are you referring to AC's Point And Click movement method? Apologies if that sounds pedantic - I just need to know if you mean you're relying on a third-party controller.
The new "Surfaces" concept should only deal with the manner in which step sounds are stored/selected. The playback of sounds, via the Footstep Sounds component, should be largely the same.
Are the clips you're assigning each individual step sounds? If you can share screenshots of your setup, I can try to see what's wrong.
Hi - yes, exactly point and click.


No, the footstep sound clips have several footsteps in them.
I hope the attached pictures can clear things up!
the sound, footstep, and audio source are attached to the character and do start playing when he starts walking
You'll need to split these into different files.
Once a footstep sound has started playing, it won't be interrupted if the character stops moving - doing so can be jarring, sound-wise, even if only one step is played.
Ah, ok, so that was changed since the previous version - that's ok, I will split them. Thanks for your quick answers, issue can be considered closed!