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Check if OnLoad was called by loading a game or by switching the player

Hi Chris,

headline says it all. I found no way to tell the difference between that.
It would really help if I could check for the previous scene name, regardless of a player - and get an empty string when the scene was loaded.

I could implement a custom solution but I am wondering if there exist something like that.

Best! Alex

Comments

  • Rather than the Scene Manager's OnLoad field, attach the ActionList Starter component to the cutscene - it's a lot more flexible.

    In its Inspector, checking Run on scene load?, and then set Scene load condition to Due To Switching Player.

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