Hi Chris,
headline says it all. I found no way to tell the difference between that.
It would really help if I could check for the previous scene name, regardless of a player - and get an empty string when the scene was loaded.
I could implement a custom solution but I am wondering if there exist something like that.
Best! Alex
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Rather than the Scene Manager's OnLoad field, attach the ActionList Starter component to the cutscene - it's a lot more flexible.
In its Inspector, checking Run on scene load?, and then set Scene load condition to Due To Switching Player.