I want to create a cutscene where the player periodically has to press Enter to progress. I am trying to do this via the QTE action in a Trigger's ActionList. As you can see in the image, a menu displaying the prompt appears and the scene progresses when the player presses Enter. Once Enter is pressed, the text that I display earlier is removed (obviously more will be done later, this is just to test the system).
However, this is not working. The menu does not appear and nothing happens when I press Enter.
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What's your AC version, and does it display if you create the same Action in a new Cutscene, set to Block Gameplay, and manually run that Cutscene at runtime?
My AC version is 1.81.5. I moved the Actions to a new Cutscene that is set to "Pause Gameplay", but it still doesn't work, even when I set the Cutscene to play on start.
I cannot recreate the issue on my end.
If you view the ActionList at runtime, once the QTE Action has been run, does the QTE Action highlight in blue to indicate it is running? Do any relevant messages/warnings appear in the Console?
Putting aside the Menu not displaying - does the QTEs win/lose state occur?
To the Action's two output sockets, attach a pair of ActionList: Comment Actions with some text e.g. "Win" and "Lose" - these will be printed in the Console when run.
Run the Action, press the Submit input, and check the Console. Share any and all messages that appear during this time.
Turns out the problem was embarassingly simple - the previous actions in the list hadn't been set up correctly and weren't progressing to the QTE. Now it works fine. Thanks!