I'm using the script: https://adventure-creator.fandom.com/wiki/Combining_PointAndClick_with_Direct_Movement_Methods
Big thanks to @Selzier
But I found that the collisions are not working after using Character: move to point action.
See this video.
I know that point and click method doesn't really involve the invisible wall, but I hope this can be fixed, thank you!
Unity version: 2020.3.17f1c1
AC version:1.76.3
PS: Problem still exists even though I deleted the script and then manually switched the movement method at runtime. So it's not the script that caused the problem.
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Comments
Can you share images/video of how the NavMesh and wall collider appear both before and after the issue?
Does your NavMesh make use of character evasion? As a test, what is the result of disabling it if so?
The latest AC release allows Direct-controlled 2D Players to automatically stick to the NavMesh's boundary - avoiding the need for a separate "wall" collider around it. Is there a specific reason you're not able to update?
Setting character evasion to None can solve the problem
even though I don't understand the logic behind it.
Nothing changed in the inspector.
This is so good!
It will report compiler error if I do that, maybe it's too many add-on script that caused it? Idk. And my game is about to launch, so I'd better choose a safer plan.