Hi, in some of my wider scenes I would like to have a UI area that changes the cursor to an arrow prompt highlighting to the player that there is more scene to explore. So, ideally, the player enters a trigger area, which turns on the menu, and this menu is pointer over to then change the cursor, once the player leaves the trigger the menu is turned off. My set up is not currently working, but would this be the best approach?
Thanks
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A Button element can be set to change the mouse cursor when hovering over it, but you could also use a Hotspot - possibly parented to the MainCamera - that has no Interaction ActionList assigned, but does have an associated Use icon that the mouse changes to when over.
Ok, so UI mouse over button works best, but how do I have an action list play when the mouse is not over the button? S mouse over button, arrow appears suggesting there is more to explore, once mouse leaves the button area, the button is not visible?
You can set the Menu's Appear type to Mouse Over, so that it only appears when the mouse is over it. An assigned "ActionList when turn off" will run when the mouse leaves.