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Spine2D Player always spawns

I'm using AC v1.81.3 and Unity 2022.3.3f1, along with Spine 2D. I have multiple player characters, and whenever I change the default player to another character, the one made with Spine 2D always spawns at the PlayerStart2D position. Does anyone know how to fix this?

https://imgur.com/a/TA6o1sv

As you can see from the link, the default player is under DontDestroyOnLoad, while the player made with Spine 2D just shows up in the scene.

Thanks so much for your help!

Comments

  • A Player's animation method won't impact their presence in the scene.

    It's not possible, however, to rely on both Player-switching and local Players (i.e. Players within the scene file). If Player-switching is enabled, you must rely on AC at all times to manage which Players are present in the scene - and Player objects within your scene files will need to be removed.

  • Thank you so much for your response. I think I didn't clarify my situation properly.

    To provide more context (https://imgur.com/a/d5ebTl9), the default player (using old sprite animations) and another player (Player3, made with Spine) both spawn at the PlayerStart2D position, even though Player3 only exists in the Project panel and not in the Hierarchy. I rely on Adventure Creator for player switching, and non-default players are not in the Hierarchy initially. Thank you again for your time. Your advice is greatly appreciated.

  • When using Player-switching, AC keeps track of each Player's scene. When a scene is opened, AC will spawn in any Player - whether active or not - that is set to be in there.

    If you're relying on AC entirely for the Player's scene presence, then check Player 3's start data via the cog menu to the right of it in the Settings Manager.

  • Thank you so much! I feel so embarrassed that I overlooked this. Again, thank you for creating such an amazing product!

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