Hey all. As the title implies, I'm looking for a way to highlight UI elements (such as buttons). This is what I'm trying to achieve:
First-time players will trigger a variable. In a menu (when turned on) is a variable check (same variable triggered). When it's true, I'd like for a specific button to pulse continuously (I've been able to do this with game objects).
But I'm not able to do it with UI elements or with Inventory Items. Is there a specific way to achieve this?
Am I missing something when it comes to the Inventory Item? - I've tried to select Highlight Inventory Item when interacting with that Item in the Inventory Menu but it doesn't seem to work.
Thank you. If there's any tutorial, feel free to send it my way. Thank you!
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If your Menu relies on Unity UI, you can attach an Animator to the Button to have it rely on animation for its normal/selected etc states.
To have it then play a custom animation, you can then rely on the Object: Animate Action as normal to trigger it.
My menus rely on Unity UI (Prefab) not Scene, but I'm blocked by an issue or mistake I'm making. I'll post a new thread for the issue. I can't seem to play animations in canvas/UI if they're not in the scene.
What about Inventory Highlight? How do I get the inventory items to get highlighted in Inventory menu based on ActionLists? Do I need to add the lighlight script to a prefab of the inventory object and linke that to the object? Thank you
The Object: Highlight Action has the option to highlight inventory items.