Hello again. I use camera: fade out before switching scene, and before it switches into loading screen, the Menu/UI still pops up for a very short moment. Any way to fix it?
My temporary solution is to lock all the menus before switching scene, and unlock them in OnStart cutscene in the new scene.
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What are your AC/Unity version, and what are the full properties of the Menu that shows up?
Does the pop up specifically occur inside the loading screen, and - if so - is the loading scene an "AC" scene?
I figured it out, it's because I set the scene switching cutscene to run in the background.
The menus like "Pause", "Inventory" that only shows during gameplay will pop up after camera faded out. So still, I consider it as a bug.
Unity: 2020.3.17f1c1
AC:1.76.3
Anyway, I solved it in my way for now. Thanks for your help!
If you can share details of the Menu's properties, and that of the loading screen (see above), I can look into this to confirm.
It happens before the loading screen. I only use camera: fade out and scene: switch actions in the cutscene, and I set it to run in background.
Thanks, I will attempt a recreation.