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Hitting ESC (pause) during transition cutscene breaks cutscene

Just discovered this weird behavior I hope there is an easy fix for.
recorded first to show how walking through a door currently works, but I noticed if I pause while the cutscene to enter the door is playing, it breaks the transition. Camera stays behind.

the action list works by moving a character to a point, fade out the camera, teleports them to a new room ( a different trigger collider detects their entry and switches the camera) then the camera fades in, and they walk into the room.

Comments

  • edited May 2024

    The video ends a bit too quickly to know if the scene switch still occurs - is this a case of the fade not completing, or the entire interation?

    The Camera: Fade Action has a Behaviour when paused field - defaulting to Cancel. Try setting it instead to either Hold or Hide, so that it resumes once the Pause menu closes.

  • yep! that fixed it

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