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A little problem in the playmaker integration script (I fixed it tho)

I was going bonkers after updating last AC version (1.81.9) 'cause suddenly I didn't know how to use it well with Playmaker, until I found that in the Playmaker integration actionlist, the "event" string field was missing. (so I was trying to use the FSM string as the event string)

it lacked this line: in #If Unity Editor, being PlayMakerIsPresent etc.
TextField("Event to Call", ref eventName, parameters, ref eventNameParameterID);
I put it, and everything worked again.

I don't know if this is a me updating Adventure Creator wrong, or somewhere down the line that script had that error since some last version. I ask to know if I just messed up the update and shoud... updating differently than previously or something in order to get the scripts right.

Comments

  • Indeed it is an AC issue. A similar fix has been reported here.

    v1.81.2, planned shortly, will address this - thanks for the report, and apologies for the trouble.

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