As the title suggests, I'd like to hide objectives that have a complete state.
I'd like to copy the Fallout New Vegas logic, where completed objectives are moved to the bottom of the list (to make room for the new ones) and also gray them out. - In the Objectives Menu (Objective List)
If this is not possible without scripting, I can also accept something simpler, like a button that, when pressed, archives all completed objectives, or a timer that automatically archives the completed objectives a set amount of time after an objective has been completed.
Also, I'd like to try to do this via the Event Editor to automate the process (if possible).
Thank you in advance. Have a great day.
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Comments
Objective lists can be filtered by their type - so you could show e.g. one list for Active, and another for Complete objectives.
With Unity UI, you should be able to arrange these vertically such that the "completed" list can be shifted downwards to accommodate the "active" list as it changes size.
that did the trick. thank you! I did a convulted filtering system for all 3 states. it took a bit of doing but it works. thank you again.