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Unity UI Prefab using scroll snap isn't working correctly within AC menu

I wanted to make a menu with scroll-snapping, so I tried to use the Unity Asset here: assetstore.unity.com/packages/tools/gui/simple-scroll-snap-140884

I created the menu as a Unity UI Prefab with this asset and set it up on AC Menu Manager. Also I created a bunch of elements connected to Menu Manager.

This menu works perfectly when I drop this menu prefab object directly into the scene.
The problem is that when I open the menu by Input Key, the scroll snapping doesn't work. It does scrolls, but doesn't snap.

I guess AC's menu logic prevents Simple Scroll-Snap from working for some reason??

Is there any way to solve it? I am not a programmer so it is hard for me to code by myself...

Sorry if some of my words are unclear.
Thanks in advance!

Comments

  • I can't reproduce this issue from "On Input Key" alone - only if the Menu has Pause game when enabled? checked.

    In this case, it can be fixed by checking Use Unscaled Time in the Simple Scroll-Snap component.

  • Checking Use Unscaled Time solved it, Thank you Chris!

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