I wanted to make a menu with scroll-snapping, so I tried to use the Unity Asset here: assetstore.unity.com/packages/tools/gui/simple-scroll-snap-140884
I created the menu as a Unity UI Prefab with this asset and set it up on AC Menu Manager. Also I created a bunch of elements connected to Menu Manager.
This menu works perfectly when I drop this menu prefab object directly into the scene.
The problem is that when I open the menu by Input Key, the scroll snapping doesn't work. It does scrolls, but doesn't snap.
I guess AC's menu logic prevents Simple Scroll-Snap from working for some reason??
Is there any way to solve it? I am not a programmer so it is hard for me to code by myself...
Sorry if some of my words are unclear.
Thanks in advance!
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
I can't reproduce this issue from "On Input Key" alone - only if the Menu has Pause game when enabled? checked.
In this case, it can be fixed by checking Use Unscaled Time in the Simple Scroll-Snap component.
Checking Use Unscaled Time solved it, Thank you Chris!