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Trigger always cancels interaction

Hi there,

I'm on v1.77.4 and seem to have a problem with triggers: they always cancel my Player: Move to Point action.

• Action Source: In Scene
• When Running: Run in Background
• Trigger Type: On enter
• Reacts: During Gameplay
• Can interrupt self: FALSE
• Detection method: Rigibody Collision

The action is a simple Camera Switch, After running: Continue

I've tried every single option and can't seem to work out why it's happening - any pointers?

TIA

Comments

  • I can't recreate such behaviour, provided Cancels interactions? is checked in the Trigger's properties. Is this the case?

  • Thanks for the reply. I've worked it out.

    The issue wasn't with the Trigger but with the way I had set up the Hotspot.

    The Hotspot is single Use interaction.
    The Player action was making the character move to the point.
    But I had no interaction set up.

    Creating an interaction to make the character move to the point and setting the player action to do nothing did the trick

    Thanks again for your support!

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