Sorry, this is probably an easy one, but how does one ensure a hotspot in the foreground is in front of the player rather than the players hotspot overriding it?
Thanks Chris
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Lower the Hotspot's Z position, so that it is closer to the camera.
So this works until I drag an inventory item onto the hotspot, and the player hotspot seems in front off the hotspot with the lower z position
A Hotspot's selection is independent of whether or not an Inventory item is involved.
Can you share screenshots of how the Hotspots are arranged in the Scene window - both in 2D mode, and from an angle so that their relative depth is clear?
Hi,
So as you can see from the video, the inventory object can be used on Rufus and thus overrides the Workbench hotspot. See screenshots also as requested.
https://www.dropbox.com/scl/fo/5xs62x30hzd3s9w00udx6/ADR02cIbC1chYY9K2N2cvzs?rlkey=75prki5i3tkxyv7jll7brajrk&dl=0
The Workbench Hotspot is behind the camera - it's likely too far back.
Sorted thanks
I have an issue with this whereby when dragging an inventory object on to the workbench hotspot, if the player is behind it, the players hotspot over rules the workbench hotspot - anything I can do to fix this just for this hotspot?
The rules of Hotspot detection won't be affected by the selection of an Inventory item.
Share updated screenshots of the issue, I'm not clear on the situation.
Hi, please check out video here, I think we did something to a script to make inventory items recognise Player, but in this instance I need the hotspot to over ride Player
https://www.dropbox.com/scl/fi/xm9a7xm433hx9fjzz2311/HotspotOrder.mov?rlkey=hogoi0c64fo8ue9gsmcmx45f7&st=iw3ozq5d&dl=0
Do you have Detect lowest overlapping Hotspot? checked in the Settings Manager, and how are the Hotspots arranged in 3D space, i.e. distance from camera?
checked the box and it worked, thanks