Hi,
I'm experiencing brightness and washed-out appearance issues with images displayed in both the Inventory and Portrait Graphics sections. Despite trying to address the issue by adjusting the sprite settings, including increasing the Max Size and compression quality, the problem persists, the images continue to appear overly bright and washed out.
Thank you! Look forward to your response.
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Do both Menus have their Source property set to Adventure Creator?
This option renders a Menu using Unity's ImGUI system, which has been known to have colour space issues.
You can try altering your Project's "Color Space" in the Project settings, but switching to Unity UI - which I recommend anyway - should remove the issue.
Each of the default Menus have a Unity UI counterpart - just set the Source to Unity Ui Prefab to access it.
Thank you!
I've got the same issue but changing the Source for the portraits and inventory menu makes the images disappear. Any help would be appreciated
Welcome to the community, @MagicTorch.
Switching a Menu's Source to Unity UI requires that each of the elements have a corresponding Unity UI component to handle its rendering.
The default Menus and Elements have these, but if you've added to them after installation, you'll need to update their UI prefabs as well to make use of Unity UI.
In your Menu's properties, locate the Linked Canvas prefab field and open up the referenced asset file. This'll be the UI that is linked with the Menu.
It's then a case of adding an Image component to it, and linking it to the Menu's Graphic element that displays the portrait.
A tutorial on working with Unity UI can be found here. If you'd like more specific assistance, however, just share screenshots of your setup (Menu, portrait element and UI prefab), and I'll take a look.
Thanks for the reply. Is there any chance the brightness issue can be fixed in a new update? I can't think of why it would show the images much brighter or is this just meant for text menus?.
I can't get the Unity UI method to work - followed the tutorial but must be getting it wrong. will keep trying
It's a behaviour of Unity's ImGUI system, unfortunately.
Playing with the Project's Color space, and/or that of the Texture's format (as set in its Inspector), should improve the display - certainly the AC Menu system is intended for images as well as text.
Unity UI, however, is generally the recommended option - with the AC Source option being best for rapid prototyping. If you're having issues getting Unity UI to work, share details and images of your Menu/Element properties in the Menu Manager, as well as your UI prefab, and I'll see if I can spot what's wrong.