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Scene setup and puzzle setup

How do people setup their scenes, puzzles, and minigames ?

Do you have multiple locations in one scene for perfromance/loading reasons or do you use async loading.
If you have custom minigames or puzzles do you turn off advencture creator and switch to a new scene ?

Comments

  • Welcome to the community, @LeaningDesigner.

    As is often the case with game design, the scope/size of the project itself is a factor when it comes to planning how scenes are comprised - but generally, it's best to break individual locations up into separate scenes. A house interior being separate to its exterior, for example.

    Performance factors will be affected by your assets/resources involved - but AC can also preload scenes as well as add multiple scenes together, allowing you to split different rooms into different scene files and add/remove them as needed.

    If you have custom minigames or puzzles do you turn off advencture creator and switch to a new scene ?

    If you'd like AC to be "partially" running, i.e. retain its Menus, but still prevent the Player from interacting/moving normally, you can use the Engine: Manage systems Action to selectively disable parts of it.

    If you switch to a non-AC scene, however, AC will temporarily sleep until you re-enter an AC scene - no need to manually turn AC off. Though, this can also be done with the TurnOffAC command.

    More details on the various approaches you can take to this situation can be found in the Manual's "Integrating other gameplay" chapter.

  • Thanks so much !

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