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Brain2D defaults to Idle_U

I'm using the brain2d prefab in my scene. When I run it, the prefab idle animation defaults to Idle_U instead of Idle_D. I've tried to force this in OnStart using character face direction "down", but to no avail. Any idea what this issue could be?

Comments

  • Is the prefab unmodified from the original import?

    Forcing them down through Actions should do it - but the Player's default rotation is determined by the rotation of the scene's "Default PlayerStart" object.

    Rotate this PlayerStart such that its pointing downward (i.e. its Rotation values are 0, 0, 180), and Brain should face downwards when the scene begins.

    If not, check the Console for related messages, share version numbers and screenshots and I'll try to spot what's wrong.

  • wonderful, it worked! thank you so much for the prompt response. Have a Merry Christmas!

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