Forum rules - please read before posting.

Transform Position Detection method not working properly

Hello, here is a video in which I show the current issue with the Transform Position Detection method for triggers :

In short, when using this method on a trigger that is rotated along the Y axis, the collider's boundary aren't properly used, instead the character is detected when entering the right triangle formed by the extremities of the trigger. I realized that the trigger present in the AC UCC demo scene has a Y rotation value of 0, and this makes me think that the issue slipped under the radar because rotated triggers using this method weren't even used or tried.

I really hope this can be fixed, this is no small issue, I can personally use the rigidbody method instead but still, triggers are core component that we expect to work flawlessly. Thanks in advance.


  • A slip, indeed. Thanks for raising the issue, and apologies for the trouble.

    I will look into what can be done about it.

  • A fix will be included in the next release.

    In the meantime, you should be able to apply a temporary fix by opening AC_Trigger.cs, inserting the following at the top of the CheckForPoint function (around line 421):

    if (_collider) return position == _collider.ClosestPoint (position);
  • Hi, thank you, I confirm this fix works, now the triggers work as expected !

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.