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Markers invisible and the player isn't using them

edited July 2023 in Technical Q&A

Hello,
For some reason the markers are not visible in the editor (I can still select them from the hierarchy), and the player is not using them when it's called in the actionList (I've tried character-move to point and object-teleport).

https://drive.google.com/file/d/1DW5A5QYj1qUtWw4gLtzwStKAWq7gZ7X2/view?usp=sharing

Comments

  • edited July 2023
    There are 2 options that come to mind:

    1. Is the Gizmo disabled, check the gizmos, top right editor window, make markers visible.

    2. Probably this one: check the material in the inspector of the marker, was the material accidently changed?

    Reimport only the graphic for the marker. Folder: Adventure creator -> graphics -> materials -> marker


    Also the marker seems huge in relation to the other objects, is it correctly sized and placed where the player can reach it? I don't think it's where you want it to be, the inspector window of the marker would be helpful.
  • Hi the size can look funny but it's just the camera angle. I joint the image with the inspector of the marker, the gizmos are active according to what I see. https://drive.google.com/file/d/14qCV1wVkrlnxU72r-tPcobtm0-fzgHJz/view?usp=sharing

  • What render pipeline are you using, and were Markers previously displaying?

    Markers don't rely on Gizmos, but a regular Mesh Renderer. The mesh is correct, since you can see the outline, but it may be a layer/material issue.

    Your Marker's Mesh Renderer is set to only render on the "Light Layer default" layer - could that be it?

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