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Only the first interaction icon is selectable

Hi all

Anyone know how I've managed to do this? Where two or more interactions icons are shown on a hotspot (normally only ever two due to the design of the game), only the first icon is selectable via a mouse. The second one does doesn't respond when you hover over it.

You can use the left/right keys to select the 2nd icon, and then you can click on it, just not select it with the mouse.

https://drive.google.com/file/d/1-T1rsDSbJ_R5tqhXRkhT54j96547OUcE/view?usp=sharing
https://drive.google.com/file/d/1-W2TbudsDKSODdEM-s-Yqx6tI_TIgV6N/view?usp=sharing, https://drive.google.com/file/d/1-YQq3JY60JD-qXsYuIpZGDu1gj8Fc0Yf/view?usp=sharing

Any ideas? Have added example and settings screenshots.

Olly

Comments

  • What are your AC and Unity versions, and is it possible that another (invisible) Menu is blocking the mouse detection on the second icon?

    I'd need to see your full Menu and Settings Managers. If you can PM me your 8 Manager asset files, I'll take a look directly.

  • Unity 2022.2.217
    AC 1.77.2

    Not sure about another menu being in the way. Still trying to get my head around the menus and their set up. Can't think why something would be covering the 2nd icon onwards but not the first.

    Have PM'd you the setting files.

    Olly

  • Thanks for the files - but the icons are selectable on my end, strangely.

    From the video it looks like the first icon is selected before the mouse hovers over it - is that the case? It may be that the menu is under direct control - try using the Horizontal input to see if it becomes navigable using the keyboard.

  • You can select the icons with the left/right arrows and then you can click them with the mouse. This implies that it's raycasting (otherwise the mouse click wouldn't register) but I can't see why it doesn't pick up the mouse over.

  • AC will limit interactivity of a menu to either mouse or direct control - not both simultaneously.

    If you're able to use direct control during gameplay, that should typically only occur through use of the Engine: Manage systems Action to allow for it. Are you running such an Action?

  • edited June 2023

    I am as it happens. The "main menu" is just a camera on the scene and I stop all kinds of things so that you can't accidently play the game while the main menu is showing. Will check that.

  • Working!

    In my scene start settings I had set the highlighted box to disabled. Changing it to No Change made things work again.

    https://drive.google.com/file/d/1-hmY8nWEcQtWJrSnBDSzFzvT2Ti9CWjt/view?usp=sharing

    Thanks

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