I'm having an issue that sort of seems like the lighting isn't fully working when I switch scenes. I've tried having no fade out from the scene before, and with the fade out, and it nearly always happens.
I'm using a hotspot over portals/objects, with Camera>Fade>Fade Out and then Scene>Switch and nothing extra added in.
It's not even as if it happens every time, as evidenced by the second gif. I'm at a loss for what's wrong.
I copied the process exactly from the Unity Adventure Game version of the tutorial, and it worked on my last project and sometimes works in this one.
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Update: fixed. I don't know how. At some point today, when I'd opened and closed it a couple of times while working between this and another project, it fixed itself!
Welcome to the community, @thegamesheplays.
AC doesn't get involved with lighting/rendering - Unity is still in control of the way scenes are lit.
This behaviour typically occurs when your scene lightmaps are set to be generated automatically - as set at the bottom of the Lighting Settings window. Manually baking your lightmaps should prevent this - but you should also find that the behaviour is limited to the Editor only.