When using Direct control, a character can either rely on a Rigidbody or a Character Controller. Jumping is activated by pressing an input defined in Unity's Input Manager named "Jump".
See the Manual's "Direct control" chapter for details on this movement method.
Comments
"Fixed: Animation issue with Mecanim characters when cancelling head-turning"
Hey you did it. Cheers!
Thanks for this! I haven't had the chance to test it yet, but probably will next week.
direct TPC is now using rigidbody? how do we activate jump?
When using Direct control, a character can either rely on a Rigidbody or a Character Controller. Jumping is activated by pressing an input defined in Unity's Input Manager named "Jump".
See the Manual's "Direct control" chapter for details on this movement method.
Version 1.74.4:
Version 1.74.5:
(Note: In my haste, I omitted the last point from the Changelog file, but the fix itself is included)