Forum rules - please read before posting.

Version 1.74 - Improved third-person and quality-of-life improvements

2»

Comments

  • "Fixed: Animation issue with Mecanim characters when cancelling head-turning"

    Hey you did it. Cheers!

  • Fixed: Hotspots not always having the correct interactive state if their limitToCamera field is changed via script

    Thanks for this! I haven't had the chance to test it yet, but probably will next week.

  • direct TPC is now using rigidbody? how do we activate jump?

  • When using Direct control, a character can either rely on a Rigidbody or a Character Controller. Jumping is activated by pressing an input defined in Unity's Input Manager named "Jump".

    See the Manual's "Direct control" chapter for details on this movement method.

  • Version 1.74.4:

    • Added: Button to open the Active Inputs Editor window from the "Input: Toggle active" Action
    • Added: Conversations now react to changes made to the Dialog component's "Conversation Delay" field during the delay period
    • Added: Ability to kill the active QTE through script
    • Fixed: Character animation fields not updating when the "Animation engine" is changed
    • Fixed: Draggable Inspector not showing all fields if "Drag Mode" is set to "Move Along Plane"
    • Fixed: GameCamera 2D Drag using x-axis acceleration values for y-axis motion
    • Fixed: GameCamera 2D Drag not being framerate-independent
    • Fixed: Issue with the "Character: Animate" Action's "Add directional suffix?" option
    • Fixed: "Character animation 2D" Timeline track code not respecting the ACIgnoreTimeline scripting define symbol
  • Version 1.74.5:

    • Added: Ability to configure editor preferences from the "ACEditorPrefs" asset in Unity 2019.1 or earlier, where AC's preferences tab is not available
    • Fixed: "ActionList: Run" Action affecting parameter values of the ActionList it runs when this ActionList is itself set via a parameter
    • Fixed: "Variable: Run sequence" Actions not always running the correct subsequent Action when used in ActionList assets inside the Editor
    • Fixed: "Engine: Play movie clip" Action not always waiting for the video to complete if the Video Player's "Wait For First Frame" option is checked
    • Fixed: Bool variable values not set correctly when generating "Variable: Set" Actions through script
    • Fixed: Trigger states being incorrectly labelled in their Inspectors
    • Fixed: Compilation error when building to WebGL

    (Note: In my haste, I omitted the last point from the Changelog file, but the fix itself is included)

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.