Hello Chris.
Sorry to bother. I tried a lot of things but no luck. Basically what I want to do is have a "custom" dialogue based on an interaction done by an item I have in my inventory and a hotspot.
Example: I have cables, and the default "use" is "no". But when I use it with a certain hotspot, give a hint, so the player understands what to do next instead of the "no".
I also tried local variables but don't know which or what to do.
Thanks, and sorry!
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Nevermind, I found the Inventory Interactions workaround. Thanks.