Hi all,
I recently started using CereVoice Cloud (
http://www.cereproc.com) to generate placeholder voice audio in a semi-automated way for my game project. Of course it's no substitute for real voice actors in the final game, but I personally like to have just some form of voice audio in place when building scenes - and with this approach you don't have to spend time recording and editing audio that you're just going to throw out as dialogue text changes during development.
If you register as a developer you get 10,000 text characters of audio free per month (you can buy more), which should be plenty for most adventure game projects, and they have quite a few different voices to choose from.
I wrote a Python script that takes a dialogue text file (as exported from AC) and automatically queries their cloud service for .ogg files, and saves them with the correct file names for use in AC.
If anyone out there is interested, I'd be more than happy to polish it a bit and post a link here.
Comments
Yes, I'm very interested in your Python script. It would be terrific to get different accents and nationalities into our temp voice audio. If you have time, I'd appreciate it!
https://dl.dropboxusercontent.com/u/6457013/AdventureCreator2CereProc.py
Does this all need to be done in a particular folder?
Unity asset
Does the deed.
Let's have a look at new text to speech version https://texttospeech.onl. This gives you unlimited and free access to use in multiple languages.