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The Engine:Control Timeline is still waiting though the timeline has finished.

I think that the "Engine:Control Timeline-play" function set a certain of time,but I want it finish exactly when the timeline is over,any solution to fix this?
Than you.

Comments

  • And how can I pause timeline by using action list?

  • Welcome to the community, @daliMa.

    The Action should wait the amount of time that's left to be played. Can you share details on how to recreate the issue you're having? What are your AC/Unity versions, also?

    And how can I pause timeline by using action list?

    The same Action type has a "Stop" method can be used to pause a Timeline.

    The above issue, however, will mean that the "Play" Action will continue to wait even if the Timeline is paused. Until this is fixed, a workaround would be to move all the Actions that should run after the Action has finished into a new ActionList, and then run it separately with the ActionList: Run Action.

    If you want to pause the Timeline, and then prevent these other Actions from running, you can use the ActionList: Kill Action to kill the ActionList that has the Engine: Control Timelin Action with the "Play" method.

  • edited February 2021

    Update: Never mind the details - I've recreated the issue.

    I can confirm this will be fixed in the next update. Thanks for bringing it to my attention.

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